@startuml
sprite $map_pin [48x48/16] {
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000000000000000000000000000000000000000000000000
0000000000000000000048ACCB9400000000000000000000
0000000000000000007EFFFFFFFFF8000000000000000000
00000000000000003DFFFFFFFFFFFFE40000000000000000
0000000000000004FFFFFFFFFFFFFFFF6000000000000000
000000000000003FFFFFFA645FFFFFFFF500000000000000
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000000000000FFFF200FFFFFFFFFFFFFFFFF000000000000
000000000000FFFF004FFFFFFFFFFFFFFFFF200000000000
000000000001FFFF006FFFFFFFFFFFFFFFFF300000000000
000000000000FFFFA5DFFFFFFFFFFFFFFFFF200000000000
000000000000EFFFFFFFFFFFFFFFFFFFFFFF000000000000
000000000000AFFFFFFFFFFFFFFFFFFFFFFC000000000000
0000000000005FFFFFFFFFFFFFFFFFFFFFF7000000000000
0000000000000EFFFFFFFFFFFFFFFFFFFFF1000000000000
00000000000006FFFFFFFFFFFFFFFFFFFF80000000000000
00000000000000BFFFFFFFFFFFFFFFFFFD00000000000000
000000000000001DFFFFFFFFFFFFFFFFE200000000000000
0000000000000001CFFFFFFFFFFFFFFD2000000000000000
000000000000000009FFFFFFFFFFFFA10000000000000000
00000000000000000029EFFFFFFFA3000000000000000000
000000000000000000000357764000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000AECCEB000000000000000000000
000000000000000000000AFFFFC000000000000000000000
000000000000000000000AFFFFC000000000000000000000
000000000000000000000AFFFFC000000000000000000000
000000000000000000000AFFFFC000000000000000000000
000000000000000000000AFFFFC000000000000000000000
000000000000000000000AFFFFC000000000000000000000
000000000000000000000AFFFFC000000000000000000000
000000000000000000000AFFFFC000000000000000000000
000000000000000000000AFFFFC000000000000000000000
000000000000000000000AFFFFC000000000000000000000
000000000000000000000AFFFFC000000000000000000000
000000000000000000000AFFFFC000000000000000000000
000000000000000000000AFFFFC000000000000000000000
0000000000000000000007FFFF9000000000000000000000
0000000000000000000001DFFE2000000000000000000000
000000000000000000000005610000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define FA6_MAP_PIN(_alias) ENTITY(rectangle,black,map_pin,_alias,FA6 MAP_PIN)
!define FA6_MAP_PIN(_alias, _label) ENTITY(rectangle,black,map_pin,_label, _alias,FA6 MAP_PIN)
!define FA6_MAP_PIN(_alias, _label, _shape) ENTITY(_shape,black,map_pin,_label, _alias,FA6 MAP_PIN)
!define FA6_MAP_PIN(_alias, _label, _shape, _color) ENTITY(_shape,_color,map_pin,_label, _alias,FA6 MAP_PIN)
skinparam folderBackgroundColor<<FA6 MAP_PIN>> White
@enduml